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	<title>JeffVoeltner.com</title>
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	<description>Entertainment Design &#38; Creative Development</description>
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		<title>Mystery Case Files:Dire Grove (iPad UI Development)</title>
		<link>http://www.jeffvoeltner.com/blog/2585/mystery-case-filesdire-grove-ipad-ui-development/</link>
		<comments>http://www.jeffvoeltner.com/blog/2585/mystery-case-filesdire-grove-ipad-ui-development/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 05:45:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[UI]]></category>

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		<description><![CDATA[I just recently had the opportunity of working with my colleagues at Timbuk2 Studios in developing UI and marketing graphics for Big Fish Games' popular casual games series, Mystery Case Files®: Dire Grove™. Here is some of the new work I helped develop for the game!]]></description>
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		<title>Environment Design (Treehouse)</title>
		<link>http://www.jeffvoeltner.com/blog/2557/environment-design-treehouse/</link>
		<comments>http://www.jeffvoeltner.com/blog/2557/environment-design-treehouse/#comments</comments>
		<pubDate>Sat, 05 Nov 2011 04:47:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design]]></category>
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		<category><![CDATA[Environment Design]]></category>

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		<description><![CDATA[This is a treehouse my kids and I are designing and plan on.]]></description>
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		<title>Don&#8217;t Marry Your Script</title>
		<link>http://www.jeffvoeltner.com/blog/2532/dont-marry-your-script-2/</link>
		<comments>http://www.jeffvoeltner.com/blog/2532/dont-marry-your-script-2/#comments</comments>
		<pubDate>Sat, 05 Nov 2011 04:13:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Production]]></category>
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		<category><![CDATA[game development]]></category>
		<category><![CDATA[Story]]></category>

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		<description><![CDATA[If we've heard it once, we've heard it a thousand times... "story is king". Regardless of you're medium or audience, be it a book, movie or, yes... even a game - STORY is the framework, the glue, holding the entire experience together. Within game development, you'll find that less experienced teams will delay developing their story, or even ignore it altogether, but it's sometimes the extreme opposite which can also be just as damaging. I'm not an expert on story, but I do understand the importance of its place and you won't get very far if you ignore it. Trust me, I've witnessed what happens when a team does and it's not too pretty. What happens though, when you go to the other extreme and you become too attached to your script?]]></description>
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		<title>Restoring Humanity &#8211; TED/Simon Sinek</title>
		<link>http://www.jeffvoeltner.com/blog/2337/restoring-humanity-tedsimon-sinek/</link>
		<comments>http://www.jeffvoeltner.com/blog/2337/restoring-humanity-tedsimon-sinek/#comments</comments>
		<pubDate>Tue, 08 Feb 2011 02:04:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[Meaning]]></category>
		<category><![CDATA[Purpose]]></category>
		<category><![CDATA[Social Media]]></category>

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		<description><![CDATA[Simon Sinek gives a short talk on the importance of keeping the humanness in humanity and maintaining our face-to-face relationships. He reminds us that technology cannot do this for us and that we're separated from the very thing which makes us human, when we loose the personal interaction we all so desperately need.]]></description>
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