I just recently had the opportunity of working with my colleagues at Timbuk2 Studios in developing UI and marketing graphics for one of Big Fish Games‘ popular games in their hidden object series, Mystery Case Files®: Dire Grove™. A while back, we helped develop some of the game’s environments and background paintings for the original release on the PC, however, Big Fish has just recently released the game for the iPad, which brings along with it some new content! Please visit their website to check out all of the great games they have! Here is some of the new work I helped develop for the game!
All images copyright © Big Fish Games

Hidden Object and Mini-Game selection screen / interface. Design gives player the option of choosing between Hidden Object Games and Mini puzzle games through sliding the ice blocks on the left up/down, and a score/leader board on the right. Developed using Autodesk Maya and Adobe Photoshop.

Sequential art and final graphics used for tutorial interface - teaching the player how to interact and navigate through the game! Drawn and painted in Adobe Photoshop.

Tutorial interface developed using both new and existing artwork. (Some art provided / created by Jeff Haynie). Created in Adobe Photoshop.

Game puzzle interface graphic. Created in Autodesk Maya and Adobe Photoshop. (Concept design by: Jeff Haynie)

New graphics for mini-games interface. Developed using both new and existing art. (Timer icon, Celtic border, and icicles created by Jeff Haynie)
New icon set developed using both new and existing art - added ice breakage and border to all set images.
All images copyright © Big Fish Games

